![garou mark of the wolves cart color difference garou mark of the wolves cart color difference](https://sm.pcmag.com/pcmag_uk/review/g/garou-mark/garou-mark-of-the-wolves-for-pc_dzsn.jpg)
Add to that the infamous low-pass filter and it sounds like you got cotton in your ears. All it managed was four mono channels (not stereo, as they all output EITHER to the left output OR the right) of up to 28-ish kHz PCM sample output, meaning max ~14kHz sound frequency. Face it.īut don't let me get in your way - perhaps someone other than you enjoys pointless discussions.Ĭlick to expand.Amiga sound was worse than SNES's by a mile and a half. In fact, as games go, the other consoles had many more titles and much better games over all - just due to diversity.īut let's not start to imagine that the Genesis or SNES could go head to head with the NeoGeo.Īnd there is no sense is supposing what the SNES could do if it had 20x the RAM and 90MB games - because by the same token one could imagine what the NeoGeo could have done were you to give it the same consideration. It almost the exact same HW found in the NeoGeo arcade machines - I admit it isn't fare to compare it to the other consoles, seeing as how it was really an arcade machine and was SO much more expensive.
![garou mark of the wolves cart color difference garou mark of the wolves cart color difference](https://www.genkivideogames.com/Images/t47302mfront.jpg)
Look, the NeoGeo was superior to the SNES and the Genesis and all the other 16 bit consoles.
GAROU MARK OF THE WOLVES CART COLOR DIFFERENCE FULL
Is someone now going to claim that the Genesis was more powerful than both of them because it had a game or two that featured FMV - full motion video? I can't believe some of you are comparing the SNES to the NeoGeo. Technically it could do more, but it was never used. ZSNES only supports up to 48mbit because that was the largest commercial game. Unless you are counting ROM as RAM? AFAIK the motherboard contains all of the system RAM.Īnd yes, SNES can address more than 32mbit, there were a small handfull of 40-48mbit games. I have never seen a RAM chip in any NG cart I've taken apart. They are all ROM chips, and some newer games have a graphics decryption chip, most have some kind of PCM chip, some have program ROM decryption, and Riding Hero and Kizuna Encounter have link ports(link cart to cart for multiplayer). See colon, Neogeo carts do not contain any RAM. Yoshi's Island seems to have it connected to the sprite hardware, but the other games like Doom or Star Fox have it connected to one of the background layers. It draws the stuff internally, then it is DMA'd to the normal video hardware. I think the other newer NG games that use the graphics encryption are all the same.Ĭrazyace, yeah, that's basically how SuperFX works. And aside from the fighting game scaling and Sengoku series, I can't think of many NG games that really use the scaling to a significant amount(on a related note, if you filter out all of the fighting games, the NG library is pretty small).Ĭlick to expand.Metal Slug 3 is actually almost 89MB. Every slight rotation/scale/squish that happens is done on it. Now I'm not saying SNES is more powerful, just that NG wasn't that much more powerful.Īnd Guden, on Yoshi's Island the SuperFX draws the entire sprite layer, not just a thing here or there. People could have use huge carts like SNK, but other companies were trying to make games affordable to most people. You could say PS1 was more powerful than N64 because it could do FMV. Let's see the NG version running on 1/4th the data and see how it looks Saying storage size is part of the power of the hardware isn't all that meaningful. There is absolutely no way to fit 15MB of data into a 4MB chip. The NG version is almost 15MB, while the SNES version is only 4MB. The SNES version has lower res sprites, and no scaling. Click to expand.I HAVE Sam Sho on SNES and NeoGeo.